Learn about the innovations that have shaped workplace training as we enter a new decade. What works, what doesn't, and what is absolutely crucial to adopt in order to make your online learning and training simulation programs successful with a digital savvy, mobile workforce.
Discover the possibilities of remote, interactive 3D training content by understanding:
Drawbacks of classroom style training and the introduction of Operator Training Simulators for industries such as oil and gas or aviation.
The VR renaissance, commercial viability and key players. A realistic assessment of associated costs and other barriers which have hindered adaptation.
A multi-million dollar invenstment by the military for visual and interactive content used to engage it's trainees.
The bridge between content and underlying hardware which has revolutionized the ability of game designers and instructional content developers to build interactive 3D worlds.
The need for mobility and uses in industries such as automotive, civil aviation, industrial, long-haul truck driving, medical, military, and retail training. As well as conversation with an expert in learning experience and training program creation at FlightSafety International.
By 2025 the LMS market is expected to reach over $22 billion. We look at historic limitations and integrations that can be done to optimize their use.
This is the fastest and simplest route to achieve key compnents such as enabling necessary configurations, ensuring data security, LMS integration, and distribution through the cloud.
Hybrid deployments mean that your employees can have anytime / anywhere access to training material or on-premise solutions for those who work in remote locations without internet access.
Legitimizing any new use case means providing ROI. With training this is tricky because of the number of variables. We touch on the standard training ROI formuilar as well as categorize areas of impact by industry.
Omnichannel strategies mean providing seamless integration avross multiple touchpoints. Today companies depend on this approach not only for their customer experience, but internally as well.
PureWeb is the only enterprise solution able to provide:
Gamification & Digital Reality
"Through incorporating gamification principles into its LMS, Deloitte Leadership Academy was able to increase the number of returning users each week by 37%"
"Newport News Shipbuilding used digital reality to reduce inspection times of U.S. Navy aircraft carriers by 96%"
"In 2018, training staff payroll costs were $47 billion, up 13 percent from 2017.69 With an interactive 3D training platform that offers video, text, and audio tools, trainers and safety experts can log in from anywhere in the world to provide guidance and feedback to new employees moving through the 3D simulator."
Virtual Reality & Mobile Devices
"Currently, 40-70% of VR users experience motion sickness. With some VR applications, this number shoots up to 100%"
"Today, the global mobile phone population consists of over 4 billion unique users, and the bring-your-own-device market is expected to hit $367 billion by 2022.